These virtual worlds have many different usages; they can serve as entertainment such as presented in "The Office"'s foray into SecondLife" video. Or as a learning experience; showing individuals how to navigate through certain profession in ways of virtual world. On the same video there is a hint of fostering corroboration as a means to get goals. Consider the following, a large group can exchange idea and agree on certain issues. The virtual world can give them the platform to make these change happened even if they are outside the virtual world.In the article "At Hearing, Real and Virtual Worlds Collide" we can see such celebration, in which the two worlds can contribute to one another. The toy industry is also looking for new
ways to to combine the two worlds. In "Toys with a Second Life" article many toys found themselves moving back and forth from real world to online.
The pros are that you can do almost anything with second life. ou can be anyone you want with no real consonances. Releasing your deepest inhibitions.But here come the cons; By releasing these inhibitions you might get confuse as for what is right and wrong. The out side world may become your second reality and vice-versa. And that the thing since creativity is so unleashed and like in the second video: "A Second Life on Second Life" where there you can be underwater and fly- then it become to creative. As for virtual world future, I think it is unavoidable that the two world that are currently parallel to eachother will eventually collide. As we become more sophisticated and technology become more advance, one cannot wonder where will the line cross ?
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